/*
 * graph2D
 * Copyright (c) 2009 Shun Moriya <shun@mnu.sakura.ne.jp>
 *
 * The MIT License
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
 * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#if !defined(___GRAPH2D_CELL_ANIMATION_H___)
#define ___GRAPH2D_CELL_ANIMATION_H___

#include "vector2.h"

namespace Graph2D
{
	class CellAnimation
	{
		DISALLOW_COPY_AND_ASSIGN(CellAnimation);

	public:
		CellAnimation() : wait(0), count(0), loop(0)
		{
		}

		explicit CellAnimation(const Vector2& position, const Vector2& size, const float wait, const unsigned short count, const unsigned short loop)
		{
			this->position = position;
			this->size = size;
			this->wait = wait;
			this->count = count;
			this->loop = loop;
		}

		virtual ~CellAnimation()
		{
		}

		const Vector2& getPosition() const
		{
			return position;
		}

		const Vector2& getSize() const
		{
			return size;
		}

		const float getWait() const
		{
			return wait;
		}

		unsigned short getCount() const
		{
			return count;
		}

		unsigned short getLoop() const
		{
			return loop;
		}

		float getLength() const
		{
			return wait * static_cast<float>(count);
		}

	private:
		Vector2 position;
		Vector2 size;
		float wait;
		unsigned short count;
		unsigned short loop;
	};
}

#endif
